Hello!
Here you'll find graphics and general game-engine projects I've worked on, thoughts on programming, and more.
[ BLOG ]

Memory-Efficient High-Resolution Shadows Using Virtual Shadowmaps

Exploring scalable real-time shadows using virtual textures...

Procedural Rendering of Dense, Dynamic Grass Fields

Exploring scalable real-time shadows using virtual textures...

Procedural Rendering of Dense, Dynamic Grass Fields

Exploring scalable real-time shadows using virtual textures...